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World of Warships - The American Arc Campaign for Update 0.7.5 and Future Updates.

The Arc comprises of several updates that follow the same idea
The American arc features the split branch of American cruisers, a unique Commander, new Campaign, collection, operation, and a great competition! Check this page for the latest news! Go Navy!

0.7.5

0.7.6

0.7.7
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WOWS Devs - ST. NEW Night Time Scenario Cherry Blossom

ST. NEW Night Time Scenario Cherry Blossom


The new Operation is inspired by the true events of a battle that occurred in the Empress Augusta Bay. The battle will unfold near the shores of Bougainville Island in Oceania.
If you want to see the first rays of the rising sun again, you'll have to give it everything you’ve got in this encounter. Square off against Japanese forces, fighting under the cloak of night, to repel their attack and provide cover for allied landings.
During the night battle, ships will be much harder to detect. The incoming enemy forces are well-prepared, and will rely on the use of illumination shells and bombs. If you find yourself within an area illuminated by such a shell, your ship will be easier to detect while the enemy will continue to effectively hide away under the cover of darkness.

But every night must end. At the break of dawn, allied aircraft carriers will emerge on the horizon to help you fight off the enemy's air strike and bring your continued offensive against the Japanese fleet to a successful completion. Destroy the enemy aerodromes, detect the retreating enemy cruisers, and don't let them escape from the bay!
To participate in the Operation, you'll need U.S., U.K., French, or Soviet cruisers of Tier VIII.
work in progress stamp




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World of Warships - Update 0.7.5 Azur Lane - Free Indianapolis - Yamamoto Skills Buff

Battle UI: Information

A new “Spotted” ribbon will now be available in the game. The new ribbon will be issued when you spot a ship that is spotted for the first time or gets spotted again after remaining undetected for at least 90 seconds of battle time. Campaign tasks will be adjusted accordingly: the "Be the first to spot X enemy ships" condition will be replaced with the requirement to score X "Spotted" ribbons. Any tasks already in progress before the update goes live will be completed automatically once the update is installed.
Adding to that, all players will now be able to see which type of bombs, AP  or HE , is carried by allied and enemy dive bombers in a battle. The new icons will be visible in the game world and on the Minimap.
To make gameplay more comfortable, a locked target ship's orientation will now be displayed on the Minimap. By aligning your own course line and that of an enemy ship, you'll be able to fire more effectively.
We have slightly enhanced lines on the Minimap to make them thinner and better suited for the overall battle UI.

Game Balance Changes

To improve the competitive advantages and overall combat efficiency against the other unique Commanders, Yamamoto Isoroku will obtain the following enhanced skills:

"Expert Marksman":
  • +3 (instead of +2.5) deg/s to the traverse speed of guns with a caliber up to and including 139 mm;
  • +1 (instead of +0.7) deg/s to the traverse speed of guns with a caliber exceeding 139 mm.
"Preventive Maintenance":
  • -45% (instead of -30%) to risk of modules becoming incapacitated.
Indianapolis’ ability to mount the Surveillance Radar consumable with a 9.9 km reach turns this ship into somewhat of a unique representative of Premium ships at Tier VII. However, this heavy cruiser often lacks the agility needed to promptly respond to changing battle conditions. For that reason, in Update 0.7.5 the ship's rudder shift time and main turrets traverse speed will change, making this ship more maneuverable and more interesting to helm while remaining on par with the refitted U.S. heavy cruiser New Orleans:
  • The rudder shirt time was reduced from 9.1 to 8.4 sec;
  • The main turrets traverse speed was increased from 6.0 to 7.0 deg/s.

Azur Lane Collaboration

Good news for players who are find of anime! We're launching a co-project with Azur Lane, a mobile game popular in Asia. As part of this collaboration, seven Commanders with unique voiceovers will come to World of Warships along with three commemorative flags and an expendable camo. One of the Commanders that will stand at the helm of battleship Nelson and the Azur Lane expendable camouflage patterns will come as rewards for completing a chain of combat missions. The other Commanders as well as the commemorative flag will be available in the Premium shop.
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World of Warships - Update 0.7.5 Collection - Campaign "Hit Hard! Hit Fast! Hit Often!"


New Collection and New Campaign

Update 0.7.5 is not all about ships. We'll offer a new themed campaign and a collection that will be available in the game on a permanent basis.

Campaign "Hit Hard! Hit Fast! Hit Often!"

The story of the campaign will tell about the military career of the U.S. Admiral William Halsey. To complete it, you'll need ships of Tier VIII or above while some tasks will require U.S. ships of select types only. By completing tasks, you get a variety of useful rewards, including super containers given for accomplishing final tasks. Once you are through with the last task of the final mission, you get a unique commander called William Halsey with 15 skill points, talents and a commemorative patch.


In the game, William Halsey will boast the following skills, talents, and distinguishing features:

"Expert Loader" skill:
  • -75% (intead of -50%) to the reload time of guns when switching shell type.
"Expert Marksman" skill:
  • +3 deg/s (instead of 2.5 deg/s) to the traverse speed of guns with a caliber up to and including 139 mm.
  • +1 deg/s (instead of 0.7 deg/s) to the traverse speed of guns with a caliber above 139 mm.
"Hit Hard!" talent. After earning the "Confederate" achievement, Commander Halsey's ship gets:
  • -20% to the main battery loading time.
  • -20% to the service time of carrier aircraft.
  • -10% to the reload time of torpedo tubes.
"Hit Fast!" talent. After earning the "Double Strike" achievement, Commander Halsey's ship gets:
  • -10% to standard detectability (the value stacks if the "Double Strike" achievement is earned several times in a battle).
“American Cruisers” collection

The collection is quite large, offering as many as 48 items to collect. Including:
  • Stylized images of U.S. cruisers ranging from St. Louis in 1907 to Des Moines in 1948;
  • Historically significant American naval weaponry like the 152 mm Mark 16 twin turret or the M2 Browning anti-aircraft machine gun;
  • Medals of merit issued by the U.S. Navy like Medal of Honor or Silver Star Medal.
  • Patches (as collection items) such as machine gunner or radar operator patches.
Completing the subcollections will allow you access to a set of alternative color patterns for standard expendable and permanent camouflages for U.S. ships, as well an ability to fly a second flag on them. Each of the sub-collections will be dedicated to one type of ships only.
Collection Section Reward
Cruisers, 1900s–1930s A second flag on all U.S.A. cruisers
Cruisers, 1940s A second flag on all U.S.A. battleships
Main Battery A second flag on all U.S.A. aircraft carriers
Anti-Aircraft Guns A second flag on all U.S.A. destroyers
Highest Awards An additional color scheme for the standard camouflages of all U.S.A. cruisers
Orders and Medals An additional color scheme for the standard camouflages of all U.S.A. battleships
Combat Ratings An additional color scheme for the standard camouflages of all U.S.A. aircraft carriers
Other Ratings An additional color scheme for the standard camouflages of all U.S.A. destroyers
You can build your collection as long as you are "subscribed" for it, i.e. if the "Collect" button is activated on the collection screen. Should you decide to continue with a different permanent collection, your progress under the "American Cruisers" collection will be suspended until you press the above-mentioned button again. If the "Collect" option is enabled for this collection, collectible items will come in daily containers.

The US frenzy is by no means over at this point as next we’ll be launching the first part of a marathon of combat missions with the ultimate reward being the Tier VII Premium cruiser Indianapolis.

The majority of "American" containers will primarily be available as a reward for the successful completion of the marathon missions. In addition to the expendable "Stars 'n Stripes" camo, special and economic signals, they may contain combat missions which, once completed successfully, will bring Premium ships ranging from Sims and Monaghan to Atlanta and Kidd right into your Ports. The refitted researchable Cleveland and a corresponding commemorative patch can also be obtained that way. Each of the missions can drop out for you only once. If you already have any of the above-mentioned ships, you'll get a Commander slot and a bonus in credits. Please note that the combat missions for those ships will only be available in the period from June 1 till August 20, 2018.

More details about the conditions of the marathon will be available in an article on June combat missions.
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World of Warships - Update 0.7.5 Dasha Welcomes The American Cruisers

Dasha Perova wows-gamer-blog.com

With the release of Update 0.7.5, we're launching a new cycle dedicated to American cruisers. As a starting point, we'll offer an upgrade of existing ships, and in the subsequent update we'll introduce an alternative line of ships.



Principles of Ship Replacement

The general principle is "players will not lose anything".
  • A ship that has been replaced will remain available to the player (in their Port if she was purchased, and in the researched state if she was researched).
  • The replacement ship will be added to the player's account together with a ship slot (if the replaced ship has been purchased) or will become researched (if the replaced ship has been researched).
  • Replacement of modules will be carried out by means of adding similar modules for the new ship to the player's account, or by reimbursement of their cost in XP (added to the new ship) and credits.
  • For the replaced ship, her Commander's specialization will be changed to the ship of the corresponding tier in the standard branch. A new Commander with bonus XP will be recruited for the replacement ship.
  • If a permanent camouflage was purchased and mounted on the replaced ship, it will remain mounted on this ship and a new permanent camouflage (for the added ship) will be added to the player's account.
The game statistics for the cruisers Cleveland, Pensacola, New Orleans and Baltimore will be divided; the statistics for the ships' new roles will be gathered starting from scratch.

Please note! When Update 0.7.5 hits the live servers, all players will have a chance to complete the following combat mission: Play one battle of any type with Tier VI cruiser Pensacola to get 190,000 Elite Commander XP. This will allow you to easily redistribute the skill points of the Commander or retrain the Commander of the Tier VI Cleveland to the new ship. The combat mission will become available for completion until June 29.


Cleveland 
 
If you researched Tier VI cruiser Cleveland, you will get a researched Tier VI cruiser Pensacola and Tier VIII cruiser Cleveland. Tier VI cruiser Cleveland is removed from the account with all her modules.
  • Tier VI cruiser Pensacola will come with the researched modules similar to the ones researched on Cleveland. On the Tier VIII cruiser Cleveland, only stock modules will be researched.
  • Players who already have the Tier VI cruiser Cleveland will get:
  • The Tier VI cruiser Pensacola (in the same build as Cleveland). All commanders and XP earned with cruiser Cleveland will be transferred to the Tier VI cruiser Pensacola.
  • Also, players get the Tier VIII cruiser Cleveland in stock build and a Commander with 8 skill points for the ship.
Camouflages: If you have the standard permanent camouflage for Cleveland, you get the standard permanent camouflage for the Tier VI cruiser Pensacola and the standard permanent camouflage for the Tier VIII cruiser Cleveland.
  • If you already have any of the permanent camouflages, your duplicate will be exchanged for a refund in credits in the amount equivalent to its cost in Doubloons.
  • Players who have the New Year permanent camouflage for Cleveland will get the New Year permanent camouflage for the Tier VIII cruiser Cleveland only.
If your Tier VI cruiser Cleveland had the top module 152 mm/47 Mk16 researched, your newly added Tier VI cruiser Pensacola will be added 7200 associated XP. If this module was purchased, 580,000 will be added to your account.

Pensacola

If you researched the Tier VII cruiser Pensacola, then the Tier VII cruiser New Orleans will become researched post-update. Tier VII cruiser Pensacola is removed from the account with all her modules.
  • The Tier VII cruiser New Orleans will come with the researched modules similar to the ones researched on Pensacola.
Players who already have the Tier VII cruiser Pensacola get:
  • The Tier VII cruiser New Orleans (in the same configuration as Pensacola). All Commanders and XP earned with the cruiser Pensacola will be transferred to the Tier VII cruiser New Orleans.
  • Also, players get the Tier VI cruiser Pensacola in stock build and a Commander with 6 skill points for the ship.
Camouflages: If you have the standard permanent camouflage for Pensacola, you get the standard permanent camouflage for the Tier VII cruiser New Orleans and the standard permanent camouflage for the Tier VI cruiser Pensacola.
  • If you already have any of the permanent camouflages, your duplicate will be exchanged for a refund in credits in the amount equivalent to its cost in Doubloons.
If your Tier VII cruiser Pensacola had the top module 203 mm/55 Mk14 researched, your newly added Tier VII cruiser New Orleans will be added 12000 XP associated XP. If this module was purchased, 980,000 Credits will be added to your account.

New Orleans

If you've already researched the Tier VIII cruiser New Orleans, you get the researched Tier VIII cruiser Baltimore. Tier VIIII cruiser New Orleans is removed from the account with all her modules.
  • The Tier VIII cruiser Baltimore will come with the researched modules similar to the ones researched on New Orleans.
Players who already have the Tier VIII cruiser New Orleans get:
  • The Tier VIII cruiser Baltimore (in the same build as New Orleans). All commanders and XP earned with cruiser New Orleans will be transferred to the Tier VIII cruiser Baltimore.
  • Also, players get the Tier VII cruiser New Orleans in stock build and a Commander with 7 skill points for the ship.
Camouflages: If you have the standard permanent camouflage for New Orleans, you get the standard permanent camouflage for the Tier VII cruiser Baltimore and the standard permanent camouflage for the Tier VII cruiser New Orleans.
  • If you already have any of the permanent camouflages, your duplicate will be exchanged for a refund in credits in the amount equivalent to its cost in Doubloons.
  • If you had a congratulatory permanent camouflage for New Orleans, you get a congratulatory permanent camouflage for the Tier VII cruiser New Orleans only.
If your Tier VIII cruiser New Orleans had the top module 203 mm/55 Mk14 researched, your newly added Tier VIII cruiser Baltimore will be added 20,000 XP associated XP. If this module was purchased, 1,570,000 Credits will be added to your account.

Baltimore

If you researched the Tier IX cruiser Baltimore, you get the researched Tier IX cruiser Buffalo post-update. Tier IX cruiser Baltimore is removed from the account with all her modules.
  • Tier IX cruiser Buffalo will come with the researched modules similar to the ones researched on Baltimore.
Players who already have the Tier IX cruiser Baltimore get:
  • The Tier IX cruiser Buffalo (in the same configuration as Baltimore). All commanders and XP earned with Baltimore will be transferred to the Tier IX cruiser Buffalo.
  • Also, players get the Tier VIII cruiser Baltimore in stock build and a Commander with 8 skill points for the ship.
Camouflages: If you have the standard permanent camouflage for Baltimore, you get the standard permanent camouflage for the Tier IX cruiser Buffalo and the standard permanent camouflage for the Tier VIII cruiser Baltimore.
  • If you already have any of the permanent camouflages, your duplicate will be exchanged for a refund in credits in the amount equivalent to its cost in Doubloons.
If your Tier IX cruiser Baltimore had the top module 203 mm/55 Mk15 researched, your newly added Tier IX cruiser Buffalo will be added 27,500 XP associated XP. If this module was purchased, 2,400,000 Credits will be added to your account.

All mounted upgrades, camouflages, signals and consumables will be demounted from replaced ships and stored in the Inventory.

If any of the ships is to be issued several times (e.g. when a player has both Cleveland and Pensacola, they get Pensacola added to their account twice: Pensacola + Cleveland and New Orleans + Pensacola), the player will get the ship in a configuration set in the replacement rules, a Commander, a slot and a refund in credits in the amount equal to the purchase price of the ship in stock configuration regardless of all available discounts.

Ship Combinations
  • If the player earlier purchased Tier VI Cleveland and Tier VII Pensacola, then a bonus of 2,950,000 will be added to their account.
  • If the player earlier purchased Tier VII Pensacola and Tier VIII New Orleans, then a bonus of 5,570,000 will be added to their account.
  • If the player earlier purchased Tier VIII New Orleans and Tier IX Baltimore, then a bonus of 8,900,000 will be added to their account.
Bonuses Given in Exchange of Duplicate Camouflages
  • If a duplicate permanent camouflage for a Tier VI ship is added to the player's account, then such duplicate will be refunded in the amount of 1,500,000
  • If a duplicate permanent camouflage for a Tier VII ship is added to the player's account, then such duplicate will be refunded in the amount of 3,000,000
  • If a duplicate permanent camouflage for a Tier VIII ship is added to the player's account, then such duplicate will be refunded in the amount of 4,500,000
Thus, if by the moment of Update 0.7.5 release you have Cleveland, Pensacola, New Orleans and Baltimore with the top modules mounted and permanent camouflages purchased, then the total amount of credits you'll be given as a refund resulting from the transfer of the ships within the tech-tree will be equal to 31,950,000 Credits
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World of Warships - ST. Updates 0.7.5 and 0.7.6 Big Changes - Clans - Resources - NY Port


Exchange Arsenal
Arsenal is a facility where players will be able to exchange coal and steel for signal flags, camos, ships, containers and special upgrades. Coal and steel are the new resources, that players will be able to earn by completing combat missions, reaching high ranks and showing good results in Clan battles.
Arsenal becomes available once players reach account level 8.
Once the update with arsenal goes live, players will receive bonuses for prior results and/or achievements.


 New Night Scenario
As a part of the American update cycle a new scenario is added - "Sakura bloom". It is inspired by the historic Battle of the Empress Augusta Bay, which took place on November 1st and 2nd 1943.
In the dead of the night Japanese forces try to counterattack the troops that have recently landed. Main objective is to defend the troops and further capitalize on the situation by attacking the enemy base.


The operation begins at night time and ends when the sun is out. Players will get to know a new mechanic - night battles with star shells as a means to light up the combat area.
Participation in this scenario will be limited to tier VIII cruisers of the American, French and British nations.


Secondary Clan Team
In update 0.7.6 players that are in clans will have an opportunity to join one of two teams that will participate in Clan battles. The higher rated team will contribute to the the clan's overall standing, and teams will be designated as "Alpha" and "Bravo".


Map changes and New York port update
Hotspot, Mountain Range and Sleeping giant are getting several changes, that will improve the balance between teams in clan battles by providing similar opportunities.



New York is getting an overhaul: night time, improved landscape and new sounds.

Source: WOWS Devs



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World of Warships Premium - Canadian Tier VII Destroyer HMCS Haida Stats/Specs Video 1/July/2018

world of warships hmcs haida

Premium Canadian Tier VII Destroyer Haida

Updated 1-July-2018

Haida is a Commonwealth destroyer with unusual Smoke Generator parameters. Smoke emission lasts for a whopping 90 seconds, which enables Haida to generate smoke while on the move. This makes her a perfect challenger of check points, an unpredictable and troublesome adversary for most other destroyers. Smoke screens aside, Haida is an excellent fighter thanks to her fast torpedoes with a range of 8 km and to rapid-firing long-range artillery that can deal massive damage.

General:
  • Hit points – 15,700. 
  • Plating - 6-20 mm.
Main Battery:
  • Main battery - 3x2 120 mm. 
  • Firing range – 12.32 km. 
  • Vision distance - 18.1 km. (Target Acquisition)
  • Maximum HE shell damage – 1900.
  • HE Chance of Fire - 8% 
  • Maximum AP shell damage - 2100. 
  • AP Fuse Time - 0.01s
  • Reload time - 5 s. 
  • 180 degree turn time - 18 s. 
  • Maximum dispersion - 104 m. 
  • HE initial velocity - 808 m/s. 
  • AP initial velocity - 808m/s. 
  • Sigma value – 2.0.
Secondaries:
  • 1x2 102 mm,
  • Firing range – 4 km. 
  • Maximum HE shell damage – 1500.
  • HE Chance of Fire - 6% 
  • Reload time - 3 s. 
Torpedos Tubes:
  • 1x4 533 mm QR Mk II
  • Damage - 16,766 hp
  • Reload - 96.0 s
  • Speed - 62.0 kt
  • Distance - 8.0 km
  • Visibility - 1.4 km
  • 180 degree turn time - 7.2 s
  • Type - Normal
Anti-Aircraft Defence:
  • 6 X 2 20 mm, range - 2.0 km, damage per second - 36.
  • 1 X 2 102 mm, range - 5 km, damage per second - 9.  
  • 1 X 4 40 mm, range - 2.5 km, damage per second - 12.
Manoeuvrability:
  • Maximum speed - 36.5 kt. 
  • Turning circle radius - 630 m. 
  • Rudder shift time – 3.8 s.
Concealment:
  • Surface detectability – 6.5 km. 
  • Air detectability – 3.9 km. 
  • Detectability after firing main guns in smoke – 2.3 km.
Available Consumables:
  1. Damage Control Party.
  2. Smoke Generator.
  3. Engine Boost.
  4. Hydroacoustic Search.
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World of Warships - New Clan Base, Images and Video - Steel and Coal

world of warships,clanbase, steel and coal

New Resource: "Steel" will be obtained through "Ranked and Clan Battles" with a chance in Super Containers, can be used to buy: Flint, Black, Stalingrad


New Resource: "Coal" will be obtained through daily containers and some missions, can be used to buy ships that are usually paid for with Free XP (e.g. Musashi, Nelson etc)

Moving weather in Tier X maps North, Hot Spot and Islands of Ice

SOURCE: KoTS stream with Philigula
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World of Warships - Giveaway T3 DD HMAS Vampire


Giveaway T3 DD HMAS Vampire Bonus Invite Code

New Accounts only


When Creating a New Account Type "KAPPA"
in the Invite Code Box

Providing you have completed the instructions correctly
you should have the HMAS Vampire and Captain in port.

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World of Warships - ST Japanese Tier IX Destroyer Kitakaze Latest Stats

world of warships kitakaze
Tier IX Japanese Destroyer Kitakaze
The Super Akizuki-class destroyer, Chō Akizuki-class or Kai Akizuki-class) were a projected class of destroyer of the Imperial Japanese Navy (IJN), developed during the Second World War. The intention was to develop a faster destroyer based on the Akizuki class. The IJN Technical Department, Kansei-hombu) gave them the project number V7. However, the project was cancelled with none of the proposed ships being completed, because of the continued Japanese defeats.
Super Akizuki-Class
Type: Air Defense Destroyer
Generaal :
  • Hit Points – 20,700
  • Plating – 19 mm.
Main Battery :
  • Main battery - 4х2 100 mm.
  • Firing range – 12.5 km.
  • Maximum HE shell damage – 1200 - Chance to cause fire – 5%.
  • Maximum AP shell damage - 1700.
  • Reload time - 3 s.
  • 180 degree turn time - 11.3 s.
  • Maximum dispersion - 108 m.
  • HE initial velocity - 1000 m/s.
  • AP initial velocity - 1000m/s.
  • Sigma value – 2.00.
Torpedos :
  • 1x6 610 mm. 
  • Maximum damage - 20967 
  • Range - 10 km. 
  • Speed - 67 kt. 
  • Reload time - 167 s. 
  • Launcher 180 degree turn time – 7.2 s. 
  • Torpedo detectability - 1.7 km.

  • 1x6 610 mm. 
  • Maximum damage - 23767 
  • Range - 12 km. 
  • Speed - 67 kt. 
  • Reload time - 171 s. 
  • Launcher 180 degree turn time – 7.2 s. 
  • Torpedo detectability - 1.7 km.

  • 1x6 610 mm. 
  • Maximum damage - 21367 
  • Range - 8 km. 
  • Speed - 76 kt. 
  • Reload time - 157 s. 
  • Launcher 180 degree turn time – 7.2 s. 
  • Torpedo detectability - 1.8 km.
Anti-Aircraft Defence :
  • 18х1 25 mm, Range - 3.1 km, DPS - 32.
  • 6x2 40 mm, Range - 3.5 km, DPS - 66.
  • 4x2 100 mm, Range - 6 km, DPS - 83.
Manoeuvrability :
  • Maximum speed - 33 kt.
  • Turning circle radius - 930 m.
  • Rudder shift time – 4.6 s.
Concealment :
  • Surface detectability – 7.6 km.
  • Air detectability – 4.4 km.
  • Firing in Smoke - 2.4 km.
Available Consumables:
Slot 1
Slot 2
Slot 3
Slot 4
Consumable_PCY017_TorpedoReloader.png
Source: WOWS Devs

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.


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World of Warships - Baltimore Freedom Camo

Freedom Camo for the Tier VIII Baltimore

Added for the tier VIII American Cruiser Baltimore.
  • -10% to ship's post-battle service cost
  • +50% to XP earned in the battle
  • -3% to detectability range by sea
  • +4% to maximum dispersion of shells fired by the enemy attacking your ship
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WOWS ST - New Pan-American Nation and Cruiser ARA Nueve de Julio Added

pan-am

WOWS ST - New Pan-American Nation and Cruiser ARA Nueve de Julio Added

Pan-american nation is added to the game.
With 3 new commanders,
additional carousel filter and a new ship
USS Boise becomes Pan-American ARA Nueve de Julio.
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World of Warships - In Memory of Dseehafer - Weekend Missions and Rewards

Dseehafer
Bismarck in Action!

Ships Discounts

50% Off
Tier III-V  

30% Off
Tier VI-VII  

50% Off 
  VIII Bismarck

15% Off 
Tier IX-X   

+ 100% XP First Win Bonus




In Memory of  Dseehafer  
(A well loved player and author of some great articles on the NA Forums) 
R.I.P Brother - Fair Winds and Following Seas

(On The EU, This Mission is called "Bismarck in Action")

Missions be completed three times daily with   VIII Bismarck or  VIII Tirpitz  in
 Random,  Co-op,  Scenarios, and  Ranked Battles

In Memory of Dseehafer      Read Dseehafer Articles

In a single battle:
Win
Survive
Receive 1,000,000 Potential Damage
(Max possible damage from all shells/bombs/torpedoes hit by or missed within the 700 m radius around your ship)

Reward:   2,000 XP 


German Attack! 
can be completed once per day with any German Ship in 
 Random,  Scenarios, and  Ranked Battles

German Attack!

In a single battle:
Win
Get into the Top 3 by XP

Reward:



Bismarck Lootbox


The Hunt for Bismarck 
can be completed once per day with ships tier V+  in 
 Random,  Co-op,  Scenarios, and  Ranked Battles.

The Hunt for Bismarck

In a single battle:
Be the first to spot a German ship

Reward:

Bismarck Lootbox

The Magnificent Five Challenge 
can be completed once per account with ships tier V+  in 
 Random and  Ranked Battles.

The Magnificent Five Challenge

Over any number of battles:
Be in the Top 5 by XP in your team 5 times

Reward:


1,000,000 Credits 

Weekly Missions 

Discount on Upgrades: -50%

Discount on Port Slots: -50%

Discount on Commander Slots: -50%


This mission can be completed 3 times per account with ships of Tiers V-X  in  
 Random and  Ranked Battles.

Farewell to Spring

Over any number of battles:
Deal 50,000 damage to Destroyers
Deal 150,000 damage to Cruisers
Deal 350,000 damage to Battleships

Reward:

x3 'Spring Sky' Camouflage 
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